About This Writing Stuff…

This week, Anne R. Allen reminds us that a story is more than just a series of disjointed, tragic episodes. Brian Andrews encourages us to use strong opening lines while Dana Isaacson, Barbara O’Neal, and Kim Bullock offer ideas for writing through these disconcerting times.

Jami Gold lists various ways a character’s occupation can be used to enhance a story and Terry Odell urges us to foreshadow some of our character’s skills before revealing them in a pivotal scene.

All that and a little more. Enjoy!

Promoting Your Sci-Fi or Fantasy Novel on Social Media by Erica Verrillo

The Biggest Writing Craft Issue New Novelists Face, and 7 Ways to Avoid It by Anne R. Allen

How to Write a Powerful, Enticing, Intriguing, Amazing Opening Line for Your Novel by Brian Andrews

How to Write (or Not Write) about the Pandemic by Dana Isaacson

How to Write During a Pandemic, Even if it Feels Like You Can’t by Barbara O’Neal

What’s Our Character’s Job? by Jami Gold

If They Buy the Premise by Terry Odell

Description Makeover: Creating Magical Atmosphere by Chris Winkle

Crime Fiction is Complicit in Police Violence—But It’s Not Too Late to Change by Aya de Leon

Trademarks and the Writer’s Brand Strategy by Matt Knight

Writing Througnh Turbulent Times: Using Uncertainty to Enhance Your Story by Kim Bullock

A Plotstorming Technique by Jan O’Hara

 

 

 

Book Review: The Pnume by Jack Vance

The Pnume by Jack VanceIn this fourth and final installment of Jack Vance’s Planet of Adventure series, astronaut Adam Reith is nearly finished construction on a spaceship that will allow him to escape the dangerous world of Tschai and return to Earth. It has been at least a year since Reith crash landed on the planet when his scout ship was shot down while attempting to land.

Since then, Reith has made both allies and enemies through his various escapades across the planet. Two of his closest companions, Traz Onmale and Anacho the Dirdirman—both outcasts from their respective societies—decided long ago to assist Reith in his efforts, as long as he takes them with him when he leaves Tschai.

After Reith obtains materials and warehouse space from the wealthy Aila Woudiver, the cunning crime lord betrays Reith and his companions to the Dirdir, who are seeking them on the charge of murder. However, Reith manages to thwart Woudiver and shackle him in the warehouse while the technicians finish building the ship.

Woudiver is not so easily defeated. He manages to signal members of the Pnume, the oldest native race on Tschai. The Pnume abduct Reith in the middle of the night and transport him to their underground lair to become a permanent addition to their Museum of Foreverness. Reith promptly escapes with the reluctant assistance of a young woman with no name. Rather, she is designated as a member of the Zith group in the Athan area of the Pagaz zone, with a rank of 210. As such, Reith names her ZAP210.

Reith and ZAP210 narrowly escape the Pnume underground and, despite various obstacles and shocking spectacles, attempt to make their way back to the city of Sivishe, where Reith’s spaceship was nearly completed before he was captured. The question is… what will he find when he arrives?

In my humble opinion, The Pnume was the weakest of the books in the series, with a thin plot that consisted mostly of Reith and ZAP210 trekking across Tschai to get back to the warehouse where Reith hopes to find a finished spaceship awaiting him. Vance uses the bulk of the story to continue building this complex and treacherous world of Tschai by introducing the reader to an entirely new spate of races and cultures that were unexplored in the first three books. He does a fair job of presenting a coming of age story for ZAP210 as she unwillingly transforms from a sheltered, frail waif into a courageous voyager in her own right.

Book Review: UBIK by Philip K. Dick

Ubik by Phil K DickIn a time when cryo-technology allows the recently deceased to maintain brain activity for years in cold storage, successful businessman Glen Runciter consults with his late wife, Ella, who has been dead for over two decades. Glen and Ella manage a company that employs a team of anti-telepaths with a unique ability to seek out and neutralize telepaths who pose a danger to society.

Many of the best telepaths work for Ray Hollis, Runciter’s main competitor. When several of Hollis’s top employees go missing all at once, Runciter fears a plot is afoot and seeks Ella’s advice.

Meanwhile, one of Runciter’s senior recruiters, the perpetually penurious Joe Chip, brings in a new prospect with a unique ability to telepathically travel into the past and alter history. Shortly after, Runciter takes on a high-profile billionaire client who fears telepaths have infiltrated his business on the moon.

Runciter rounds up his entire staff of anti-telepaths for the mission, yet shortly after they arrive on Luna, a bomb explodes, leaving Runciter mortally wounded. Suspecting Hollis, Runciter’s team manages to get him back to their ship and into cold storage. Joe Chip assumes immediate control of the firm and flies directly to a moratorium in Zurich to have Runciter placed into cryo storage so that he can be connected with Ella and made available for consultation.

However, the moratorium is unable to stimulate the necessary brain activity and Runciter is declared dead. Almost immediately, Joe Chip and his team begin experiencing time regression, slowly at first, then accelerating until they end up in 1939. All the while, cryptic messages begin to appear, presumably from Runciter himself. Is the man truly dead, or is this a mind game inflicted by Hollis’s telepaths? How does a mysterious product called Ubik play into this nightmare?

Ubik is one of the most brilliant and exciting stories I’ve ever read and now ranks among my top five favorite SF novels along with Flow My Tears, Said the Policeman, another masterpiece from the unrivaled genius of Philip K. Dick.

Book Review: The Dirdir by Jack Vance

The Dirdir by Jack VanceAmerican astronaut Adam Reith, stranded on the alien planet Tschai for at least a year and desperate to return to Earth, has no choice but to find a way to build a new spaceship from scratch. The scout ship in which he and his late colleague, Paul Waunder, crashed on Tschai was long ago confiscated by one of the alien races and stripped for its technology. Reith’s previous two attempts to acquire a ship failed (as chronicled in City of the Chasch and Servants of the Wankh).

After acclimating as much as possible to Tschai’s motley cultures and customs, Reith sets off through treacherous Dirdir territory with friends Traz Onmale and the fugitive Anacho in order to raise enough funds (called sequins) to construct a vessel.

After killing a group of Dirdir hunters who tracked them, Reith, Traz, and Anacho take their attackers’ sequins, bury a percentage of them in a secret location, and venture to the shipyards of Shivishe where they strike a deal with an unsavory and obese opportunist named Woudiver. The investor rents them space in his warehouse and assists in acquiring the parts to build their vessel—at the highest prices, of course. Woudiver threatens to turn the trio over to the Dirdir authorities unless they concede to his demands.

Will Reith finally be successful in constructing a vessel to take him home or will he, Traz, and the Dirdir traitor, Anacho, be executed for murder?

The Dirdir is the third book in Jack Vance’s Planet of Adventure series, which has the feel of John Carter of Mars by Edgar Rice Burroughs. This time, much of the story sees Adam Reith negotiating and haggling over costs of travel, lodging, and information with various strange and eccentric beings as he makes his way to Shivishe, where his skills of negotiation are put to the test against the repulsive and dangerous Woudiver.

As with the previous two installments in the series, Vance masterfully builds the world as the story unfolds, often through dialogue between Reith and Anacho or another indigenous creature who instructs Reith on the ways and philosophies of the four major races who rule the planet Tschai.

Book Review: Jack Vance’s City of the Chasch

In response to a signal from a planet over 200 light years from Earth, a ship is sent to investigate. Upon reaching the planet, two astronauts named Adam Reith and Paul Waunder are dispatched in a small scout ship. Soon Jack Vance - City of Chaschafter, missiles fired from the planet destroy the mothership and damage the scout ship, forcing it to crash land.

Injured, Reith and Waunder are soon captured by a band of primitive warriors. Waunder is immediately beheaded by one of the soldiers. Their teenage leader, later introduced as Traz Onmale, rages against the man and strips him of his rank and status by removing the man’s Emblem.

The scout ship’s crash also attracts the attention of rival clans known as the Blue Chasch and the Dirdir. Each newly arriving group drives away the next until Onmale’s soldiers finally chase the Dirdir away before transporting the injured Reith back to their village. Unfortunately, during the chaos, the Blue Chasch manage to depart with the wreckage of Reith’s scout ship.

Once healed, Reith manages to do exactly what you would expect in any “fish out of water” story—he violates the customs, and questions the beliefs, of Onmale’s people, resulting in a series of misunderstandings, some of which spark violent confrontations.

Eventually, Reith convinces Traz to join him on a quest to recover his scout ship from the Blue Chasch and together, they embark on a daring expedition across the planet. Along the way, they befriend a Dirdirman named Anacho, engage in battle against an insane beast known as the Phung, join a traveling clan of traders and rescue a young woman from a misandrist clan of sadistic priestesses, encounter a clan of sadistic pranksters known as the Green Chasch, overthrow the corrupt chief of a ruined town, and much more…

City of the Chasch is evocative of the Mars novels of Edgar Rice Burroughs with Adam Reith and Chasch taking the place of John Carter and Barsoom (as Mars is known to its inhabitants). Jack Vance does an exemplary job of revealing the complex cultures, conflicts, and characteristics of his world as the story unfolds. There are no significant infodumps here, allowing for a reasonably fast-paced tale. While there is nothing spectacular about the story, City of the Chasch holds up as a sturdy SF yarn and is the first in a tetralogy in Vance’s Planet of Adventure series.

Book Review: VALIS by Philip K. Dick

VALIS by Phil K DickIn 1974, a schizophrenic drug addict named Horselover Fat attempts suicide after a close friend succeeds at it. While struggling with guilt over her loss, Horselover is struck by an enigmatic beam of pink light that he attributes to a deity known as Zebra.

Afterwards, he experiences visions of the Roman Empire and gains detailed insight into early gnostic Christianity, which he chronicles in his exegesis. Horselover also credits the light for imparting crucial medical information that saves the life of his son, Christopher. A short time later, however, his wife Beth leaves him, taking Christopher with her.

Through all of this, Horselover’s friends—David, Kevin, and Phil K. Dick—believe that he is insane, until Kevin persuades the group to see an independent science fiction movie called VALIS, playing at a small theatre in town. The film, about an alien satellite called Vast Active Living Intelligence System, contains overt and subliminal messages that correspond to Horselover’s experiences after encountering the pink light. Convinced now that Horselover’s account was legitimate, the four friends take up a quest to contact the filmmakers in the hopes of learning the truth about VALIS and the information it revealed to Horselover.

It is explained at the beginning of the story that Horselover Fat might be Philip K. Dick projecting his inner turmoil into a second personality. Either way, VALIS is one of the most bizarre, engaging, imaginative, and occasionally disturbing novels I’ve ever read and could have been conjured only from the mind of Philip K. Dick.